Collectibles in Gaming: What do we consider of value in the digital space? Who collects what and why? — Women Series — Part 5(July 9th, 5PM CEST)

Collectibles in Gaming: What do we consider of value in the digital space? Who collects what and why? — Women Series — Part 5(July 9th, 5PM CEST)

July 9th

The Blockchain Game Alliance invites you to participate in our online conference Collectibles in Gaming: What do we consider of value in the digital space? Who collects what and why? happening on July 9th, 2020 at 5PM CEST. This event will be led by 100% women speakers!

This event aims to show Blockchain Gaming, NFTs, and Digital Art (a world-widely believed as mostly dominated by men) as an inclusive industry where women can be empowered through entrepreneurship and true ownership.

Collectibles in Gaming: What do we consider of value in the digital space? Who collects what and why?

With the surge of blockchain-based games, crypto-collectibles have been consolidating their value in the crypto market. Back in 2018, Jeff of Axie Infinity defined three key factors on how to best assess the value of a crypto collectible, and these are: scarcity, utility, and aesthetics. Based on these parameters, we could assume that a collectible has to be rare, it has to retain special features (power) and it needs to be artistically compelling to be of value. Would this still be the case in 2020?

According to James Ferguson, CEO of Immutable (the creators of Gods Unchained), as more collectibles in-game have been created and made available on the market, over the course of this year we should expect an exponential stream of users discovering blockchain games and investing in crypto-collectibles.

As blockchain games are proving to be one of the most accessible and fun ways to onboard new audiences into a vibrant crypto economy, digital collectibles represent a new form of investment for the players and the collectors, but who are the real investors behind the game?

Decentralized models allow for interoperability across-platforms which means digital collectibles can live their own life, independent from the game they were created for and fully owned by their collectors. As the open-economy evolves interoperability can be considered the real value differentiator of crypto-collectibles in 2020.

According to, we should expect the NFT Global Market Capitalisation to reach a significant growth (up to $315 million) by the end of the year, albeit the overall games market is estimated to be worth $149 Billion (2019).

Despite the forecast showing good opportunities for a booming virtual economy, the way we collect and value crypto assets are still very much relatable to human nature: how we perceive digital ownership and what makes us collect digital assets is a question still open for discussion.

In this panel, we will be looking at the motivations behind collecting crypto assets, what we consider of value, and how we can influence the overall crypto market.


Collectibles in Gaming: What do we consider of value in the digital space? Who collects what and why? is the fifth installment of online conference series dedicated to Women of Blockchain Gaming, NFTs, and Digital Art happening on June 4th, 11th, 18th & 25th 2020 continuing on July.

Our speakers for July 9th Event

  • Serena Tabacchi (MoCDA + NFT London) — a digital entrepreneur, curator, and writer. She works at TATE Modern for Tate Commerce and is the founder and director at MoCDA, the Museum of Contemporary Digital Art. She is currently researching on how to curate digital art IRL (in real life) and virtually, URL.
  • Olive Allen ( — a New York-based artist and entrepreneur working at the intersection of art, gaming, and tech. She purchased her first Bitcoin in 2013 and became actively involved in the blockchain community. She has worked on various experimental projects in the space and spoke at many conferences since. Olive was one of the first entrepreneurs in the NFT/blockchain collectible space and spent her days working on her tech startup in Silicon Valley before dedicating most of her time to her career as a visual artist.
  • Daniela Diaz (DapperLabs) — is a founding team member and project manager at CryptoKitties. Daniela has been part of the launch and live ops in the game that started the NFT industry as well as leading the development of experimental projects such as Cheeze Wizards. She is currently working on bringing CryptoKitties into Flow, the blockchain for open worlds.
  • Aminata Cisse (The Sandbox) — first dipped her toe in the blockchain in in 2018 and hasn’t turned back since. A gamer at heart, she was a community manager for a global startup that created mobile AR/VR applications on the blockchain, while she was based in Seoul. She then joined the The Sandbox team in late 2019 and became a community manager and content writer for The Sandbox.
  • Jessica Angel (ArtProject Decentralized) — is a Colombian-American artist based in NYC working on the intersection between art, science, and technology. She is currently developing the Dogethereum Bridge Art Project, a massive public art structure inspired by blockchain technologies and sponsored by the TrueBit foundation. Jessica is a leading player in the art and blockchain movement and the creator and moderator of the #ArtProject Decentralized community.

In case you missed it…

Also watch the early installments of our online conference series dedicated to Women of Blockchain Gaming, NFTs, and Digital Art:

More speakers throughout the events

A fantastic lineup of speakers will participate throughout this series of events.

Watch out for the next installments of this series:

  • TBA — Investing in Blockchain Gaming. Why now and what are the challenges?
  • TBA — Play the Game: Gender Gaps in Blockchain Games

About the Blockchain Game Alliance

The Blockchain Game Alliance is an organization committed to promoting blockchain within the game industry.

Our goal is to spread awareness about blockchain technologies and encourage adoption by highlighting their potential to foster new ways to create, publish, play, and build strong communities around games.

The BGA also provides an open forum for individuals and companies to share knowledge and collaborate, create common standards, establish best practices, and network.

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Learn more about the BGA:

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